
While only one player, rather than all five, having the locations of the enemy team may seem like a reasonable nerf, in higher-level teams who communicate that adjustment may not have as big an impact as the community believes.įrost’s reworks apply mainly to her traps, which are considered too fragile at the moment. Ubisoft claims that does not fix the main issue of Lion being “frustrating” to fight against and only serves to make him weaker. His drone is a global ability, affecting the entire map and all of the enemy team, meaning there is not much that can be done to adjust Lion without reworking his entire gadget (which, according to a recent blog post, is potentially on the table).Ī commonly suggested fix for Lion has been to make the intelligence he gathers only available to him, as opposed to the entire team as it currently is.

The Ambusher archetype of whitemasks can often be equiped with this weapon, Roamers can use it as well but are very rarely equiped with it.In the thread, the balance team describes Lion as their “biggest mistake”, saying the root of the problem lies in his ability not having enough numerical variables (called “levers” by the team) to make granular balancing viable. The M590A1 is equipped with a NATO Red Dot Sight in the situation. In both game modes, the White Masks often use the M590A1 as their preferred shotgun. In the Asset Protection Situation, the player plays as the operator Smoke equipped with an M590A1 and a SMG-11 as a sidearm.

The pump cycle is reasonably quick, though not nearly as quick as the GSG 9's M870. Decent in damage and mid-ranged combat, the M590A1 is an especially useful pick on operators Smoke and Mute, as their SMG-11 sidearm allows them to not compromise on mid-range firepower while also bringing a shotgun for utility, creating rotations, and close-range engagements. The M590A1 is a jack-of-all-trades among pump-action shotguns.
